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Developer Community System Requirements Compatibility Distributable Code Xamarin Blogs Servicing
Visual Studio for Mac follows the Microsoft Modern Lifecycle Policy, starting with the date the major product version is released to the world (RTW).
Servicing is performed through 'Updates' which are packages of new features and cumulative fixes for existing features in the product.
You are in a 'supported state' as long as:
- You are using the latest release of the product distributed via the Stable channel.
- You remain licensed to use the product.
- Microsoft continues to offer support for this product.
Channels
Visual Studio for Mac offers the option to subscribe to Stable, Beta, and Alpha channels. The Stable channel is the only supported channel.
Beta and Alpha are considered preview channels for customers to provide feedback for and receive early previews of pre-release features that are still under development. Beta and Alpha channels are not supported.
How to Get Updates
You can get updates by following in-product prompts or by downloading the latest from VisualStudio.microsoft.com or My.VisualStudio.com.
If you choose to switch channels to either the pre-release Beta or Alpha channel, then no support is provided on that installation of Visual Studio for Mac.
Support for the Mono Framework
Visual Studio for Mac is created using Mono, an open source development platform based on the .NET Framework sponsored by Microsoft. Our support of Mono extends only to the Visual Studio for Mac product, but not to any projects you might create within Visual Studio for Mac using the Mono Framework.
Example 1: If there is a bug in Visual Studio for Mac resulting from use of the Mono Framework, we may support you with a fix or workaround to get Visual Studio for Mac working again.
Example 2: You are developing an application utilizing the Mono Framework and encounter an issue in Mono which is causing your application to behave in an unexpected fashion. Microsoft will not provide any fixes or workarounds to you or make any fixes to the Mono Framework as a result.
For more assistance with Mono, please visit the Mono Project community landing page.
Components not Covered by Visual Studio Servicing
Visual Studio for Mac includes a collection of compilers, languages, runtimes, environments, and other resources or tools that enable development for many platforms. These components may be installed with Visual Studio for Mac but are subject to their own license and support and lifecycles policies.
In addition to components, Visual Studio for Mac also uses several projects and project item templates. The support for these templates is governed by the component that provides those templates.
This section explains how to get started using Visual Studio for Mac Tools for Unity.
Install Visual Studio for Mac
Unity Bundled Installation
Starting with Unity 2018.1, Visual Studio for Mac is the default C# integrated development environment (IDE) for Unity, and is included in the Unity Download Assistant as well as the Unity Hub installation tool. Download Unity from store.unity.com.
During installation, ensure that Visual Studio for Mac is checked in the list of components to install with Unity:
Unity Hub
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Unity Download Assistant
Check for Updates to Visual Studio for Mac
The version of Visual Studio for Mac included with the Unity installation may not be the latest. It is recommended to check for updates to ensure you have access to the latest tools and features.
Manual installation
If you already have Unity 5.6.1 or above, but don't have Visual Studio for Mac, you can install Visual Studio for Mac manually. All editions of Visual Studio for Mac are bundled with Visual Studio for Mac Tools for Unity, including the free Community edition:
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- Download Visual Studio for Mac from visualstudio.microsoft.com.
- Visual Studio for Mac Tools for Unity are installed automatically during the installation process.
- Follow the steps in the installation guide for additional installation help.
Note
Visual Studio for Mac Tools for Unity requires Unity version 5.6.1 or above. To verify that Visual Studio Tools for Unity are enabled in your version of Unity, select About Unity from the Unity menu and look for the text 'Microsoft Visual Studio Tools for Unity enabled' in the bottom-left of the dialog.
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Confirm that the Visual Studio for Mac Tools for Unity extension is enabled
While the Visual Studio for Mac Tools for Unity extension should be enabled by default, you can confirm this and check the installed version number:
From the Visual Studio menu, select Extensions...
Expand the Game Development section and confirm the Visual Studio for Mac Tools for Unity entry.
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Configure Unity for use with Visual Studio for Mac
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Starting with Unity 2018.1, Visual Studio should be the default external script editor in Unity. You can confirm this or change the external script editor to Visual Studio:
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Select Preferences.. from the Unity menu.
In the Preferences dialog, select the External Tools tab.
From the External Script Editor dropdown list, choose Visual Studio if it is listed, otherwise select Browse...
If Browse.. was selected, navigate to the Applications directory and select Visual Studio and then click Open.
Once Visual Studio is selected in the External Script Editor list, close the Preferences dialog to complete the configuration process.
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